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KILLER WOLF'S PROFILE

When you're bound by your own convictions, a discipline can be your addiction.

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Help please? Platformer RPG (need character sprites)

What will the game be made in?

What size are you looking for? You have two radically different examples.

Here are some samples of my work.





A couple other styles too...

Your favourite TV show openings as a kid/teen.









Yeah, I'll cop to liking to watch all of these too...

Video thread

The "favorite tv show opening" reminded me of Sledge Hammer. This was one of my favorite episodes -

Your favourite TV show openings as a kid/teen.







And going wayyyyyyyyyyyyyyy back...

Anyone out there practicing martial arts?

I trained extensively in Wing Chun and Jeet Kune Do. During my first semester of college, I actually supported myself as self defense instructor. I also learned a lot of classical stance work from Shaolin Long Fist. Transitioning from the high to low positions was an excellent workout, and the endurance work from holding extreme stances for long periods of time was great training.

I used martial arts to put myself back together after a catastrophic back injury, but then I kind of went nuts with it for a while. I did Iron Bar training to toughen my arms and develop close in striking power. I went from using a 5 foot breaker bar to using a barbell loaded to 3/4 of my body weight. Mind you, this is a training set that includes rolling whatever you're using out to the back of your fingertips.

I started doing one armed, two finger push ups (plus a thumb) and inverted rope climbs for warmups. Not sure if there is a proper name for it, but my inverted rope climb involved wearing ankle weights, and a backpack with two twenty five pound weights in it. I would grab the rope, kick my legs up over my head so that my body was straight, and climb the rope and over hand holding that position.

Things got really crazy when I started total body trauma conditioning. It became a running demo for my classes. "Come up and hit sifu with a baseball bat." Arms, legs, abs, chest, and back. With breathing, chi direction, and all that die hard training I was doing, they couldn't budge me.

As an interesting aside, one student wanted to see if I could stop one of those aluminum training chinese broadswords. I decided to take the hit in the abdomen. He sprained his wrist with the impact, and I didn't move, but I had a wicked bruise for a while after that.

I've sparred and fought with just about everything out there, and I've absorbed techniques from everything that I liked. The simultaneous attack and defense from Krav Maga fit in perfectly with the foundation of Jeet Kune Do's straight blast. The kicking from Taewondo always looks good, and Muy Thai elbows and knees are excellent in a clinch (not to mention to shin desensitizing routines. Gotta love kicking something hard until your leg is on fire, icing it down until it gets numb, and repeating). Some of the pressure point/muscle separation hits from Uechi Ryu/Pangai Noon are something no martial artist should be without. I've even been lucky enough to pick up some McMap (Marine fighting style), and even S.C.A.R.S. from a SEAL friend of mine. It isn't as dramatic as some of the other sets, but I also have a soft spot for the locking/submissions from Hwa Rang Do.

I've performed pistol and knife disarms in real life, though I'm not looking forward to repeating either anytime soon.

For the final question - No. I've found that when threatened, I drop into my core system automatically. I did tend to stick to the Wing Chung & JKD movements, with a lot of the extra stuff only coming out in friendly sparring as opposed to dangerous encounters. One of the first moments where I actually considered myself a martial artist was when I came under attack and felt neither fear nor excitement, I was simply in the moment, my body acting, practically on its own, doing what it had to in order to survive.

As for putting my knowledge into a game? The problem with JKD and some of the other things I know is that what works well in real life is usually very non cinematic. In the past, when I had the opportunity to choreograph public performances, I leaned more toward things like Baguazhang, Taekwondo, Ninjustu, and so forth.

Two of my favorite martial arts memories came not from winning fights, but from teaching. One of my students was attacked in the campus parking lot, and was able to escape and incapacitate her attacker. The other happened much later. One of the friends I used to have regular sparring matches with went on to a military career, and actually worked as a combat instructor. One of my later students ended up going into the military as well, and found himself under my friend's instruction. My friend actually called me up one night just to tell me, "You produced a hell of a fighter."

Why rm2k3 is terrible for action games

author=Ghost
author=Overload
I'm wondering if this was the cause of why people wanted to make an action game.
If you're wondering why the comments were disabled on that video, I disabled it because the comments and my inbox were filled with infinite messages asking such things like:

"Can I haz script?"

"I am Son_Goku235832759 the leader of Brazil community rpg(something). I can am request vid event download script??

and various other messages. That video was a love and thing for me but it's really popular so at least people got to see that dude's work.


Nice video, but why wasn't a simple direction check implemented on the teleport events to keep people from accidentally leaving a map?

[Poll] Internet Browser of Choice

Firefox. I like the layout and some of the security add-ons. I didn't really care for Chrome or Opera when I tried them, but I will admit that was some time ago.

Newbie making The Count of Monte Cristo

Welcome!

The Count of Monte Cristo was one of my favorite books when I was younger, so I'm looking forward to seeing how your project turns out!

Have you ever read The Stars My Destination by Alfred Bester? It is basically a proto-cyberpunk retelling of Count of Monte Cristo.

Why rm2k3 is terrible for action games

I found myself in an "old school" video game discussion with a friend of mine. He brought up how good he thought Secret of Mana was. I made a point of trying it out, and my first thought during combat was "This feels like it was done in Rm2k3, and worse still, I know how to do this in Rm2k3"

Never played Link to the Past, so I'm light on the gold standard of Action games I guess.

I've used Rm2k/3, Construct, and Multimedia Fusion 2 to make action rpg test demos. Believe it or not, each one has an advantage that the others lack.

MMF2 is great and easy to use (but can become unstable during multiple map changes - though I have a work around for it) but you have to set up your own pathfinding.

Construct's built in path finding is fairly decent, but it still gets dumbstruck every now and then, and you'll feel like you're back in 2k3. (This was a while ago, maybe a year since I last messed with it. Subsequent updates may invalidate this statement.)

Rm2k3 has basic pathfinding, on touch events, the easiest text boxes out of all of the options, but it is still very limited and clunky.

I've built platformers rm2k3, both tile and pixel based movement. I learned that with the latter, it is best (as Blitzen brought up) to run all of your actions out of a central line. I had one pipeline event that triggered everything else from sound to enemy actions and animations. Lag started to become very noticeable with each additional element, meaning you'll hit your maximum onscreen element ceiling pretty quick.

The tile based one I did was real early, and subsequently really crap.

Using PowerMode2k3, I put together a point and click adventure demo, with working inventory, drag-able menus, and a way to take pictures of screens in the game via the detective's palm pilot. It needs a new story, but the base engine is ready to go and very modification friendly.

Lastly, I have a first person dungeon crawler built in 2k3. (I've extrapolated my method to function within VX Ace as well).

There was a quote from my GW days, and I believe Carius was the originator, that had to do with (warning:I'm paraphrasing) "preferring to make a sword out of a loaf of bread instead of buying a new sword."

I know 2k3 is firmly in technological dinosaur territory, but I still enjoy seeing people push it into places it was never intended to go.

What happens when you share your favourite games with people?

I have been pretty lucky about sharing games I love with people. After I beat Symphony of the Night the first time, I got my dad into playing it. He didn't like Alucard because there were so many buttons and combinations to remember, but when I unlocked Richter, he got into it.

I got a friend of mine hooked on Final Fantasy Tactics, as well as FFIX. He didn't go for FFX though, because he was there when I beat it and didn't see the need to play through a whole game when he already knew how it ended. In quid pro quo fashion, he ended up getting me to play Chrono Trigger and Pirates of Dark Water. CT is, obviously a classic, and PoDW was a good bit of nostalgic fun.

I really enjoyed Escape from Butcher Bay, and loaned it to a friend of mine who was a big Riddick fan. Note, he liked the character and Pitch Black, but sort of hated Chronicles. He had a blast with the game. I still remember when he called me after beating it. At the end, he kept trying to fight the heavy guards instead of running to the ship.

My Riddick friend was also the one I started playing Ninja Gaiden with. We'd come back from a concert or whatever, usually drunk, and I'd play video games until I either fell asleep or sobered up enough to drive home. We played it on the hardest difficulty and had a masochistic blast. One time, I beat Murai without taking a single hit.

After I finished Blood Will Tell, I loaned it to him, and he had an absolute blast with it as well. Some of the hilarious (mistranslation?) quotes in the game are STILL in our collected sub-language. We used to compare being hit on by certain unappealing girls to the scene where the Troll approaches Rikkimaru. "You want some?" However, where Rikkimaru responded "Sure, I'll take some if it's free." in the game, we changed it to "Hell no! Not even if it's free!"

Of course, the game I shared the most was probably Dead or Alive 2:Hardcore. I didn't buy it because of "She kicks high." I bought it because Jann Lee used Jeet Kune Do, and it was one of the rare fighting games you could approach with a real martial arts mindset, and manage to destroy button mashers. The countering. Oh, the countering. We used to have tournaments with Team and Tag battles. Four of us would divide into teams after pizza, Smirnoff's and Skyy Blues. During a 4 or 5 on 5 match, we'd switch out whenever one of us lost a character until someone was the last man standing. I remember having both my partner, and my opponent's partner, as well as both of his roomates' friends who were over, cheering for me as I beat four characters in a row with a Jann Lee that had been taken down to critical life in the first match against a very well played Ayane.

It's been years, but when my best friend came to visit the other week, he asked if I still had DOA2. We ended up playing for about two hours while his wife sat in the living room with us, probably thinking "You guys are retarded."

The only game I tried to get someone into that fell flat was the last Soul Reaver.

On the flipside, my then girlfriend tried to get me into FFX-2 when it came out, and even gave me a copy of the game, but I just couldn't stick with it.